This weekend we saw much debate online around the idea of difficulty in video games but is it wrong to want an easy mode in games like Dark Souls or Sekiro? Lets talk about that!
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"EDM Detection Mode" Kevin MacLeod (incompetech.com)
Calling for FromSoftware to add an easy mode to the studio's latest game, Sekiro: Shadows Die Twice.
The irony, of course, is that the game is—by default—set to easy mode. You can activate hard mode part way into the game. For the truly masochistic, that is an option. That is a choice.
Choice lies at the crux of Thier's argument. He argues that an easy mode would not change the experience for the many players who wish to play it in its pure form. The challenge would remain intact. Giving players choice would be a sign of respect.
I fundamentally disagree. For one thing, the option to turn down difficulty when stuck at a particularly hard boss (or mini-boss, as the case may be) would always be a temptation. It would be so simple to take the easy route. And then we would never learn what FromSoftware and game director Hidetaka Miyazaki hope we will learn: How to overcome the odds, and in so doing gift ourselves with a sense of pride and achievement.
#Sekiro #SekiroEasyMode
Do games like Sekiro/Dark Souls “NEED” An Easy Mode?
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