Tested in DirectX 12. BFV optimizes shaders in real time for DX12. Micro stutters but still playable.
Time Stamps
0:00 - CPU-Z - GPU-Z - System Specs
0:12 - 1080p Ultra Settings
1:20 - 1440p Ultra Settings
2:31 - 2160p Ultra Settings
3:41 - 1080p Ultra Settings - Ray Tracing On
4:59 - 1440p Ultra Settings - Ray Tracing On
6:15 - 2160p Ultra Settings - Ray Tracing On
7:25 - 1080p Low Settings
9:02 - 1440p Low Settings
10:18 - 2160p Low Settings
- System Specs -
GPU: Nvidia RTX 3090 Founders Edition - [ Ссылка ]
CPU: Ryzen 7 5800X @ 4.8GHz All Core - [ Ссылка ]
CPU Cooler: Corsair H150i PRO - [ Ссылка ]
Memory: 32GB (4 x 8GB) 3600MHz CL14 - [ Ссылка ]
Motherboard: MSI MEG X570 Unify - [ Ссылка ]
Power Supply: EVGA GA 850W - [ Ссылка ]
Nvidia Driver: 457.51
Case: Fractal Design Meshify S2 - [ Ссылка ]
Monitor: ASUS ROG Strix XG27UQ 27" 3840 x 2160 (4K) 1ms 144Hz - [ Ссылка ]
The links used are amazon affiliate links. By buying through the links I will receive a commission for the sale. This has no effect on the price for you. This helps support the channel to afford more games and hardware for testing. As an Amazon Associate I earn from qualifying purchases.
FPS Monitoring Software: MSIAfterburner + Rivatuner - [ Ссылка ]
Video Footage Recorded via AVerMedia GC573 4K Capture Card on 2nd dedicated PC (Ryzen 9 3950X & GTX 1080 Ti) (No FPS loss) - [ Ссылка ]
Music - Intro + Outro
Track: Valence - Infinite [NCS Release]
Music provided by NoCopyrightSounds.
Watch: [ Ссылка ]
Free Download / Stream: [ Ссылка ]
Twitter: [ Ссылка ]
Instagram: [ Ссылка ]
Ещё видео!