NOTE: This is just an initial "first impression" and I reserve the right to change my mind - the code is very early and obviously unfinished.
I've had a chance to put a dozen or so games onto the new James Bond in both the pro and the premium and I thought I might jot down my first impressions because that is also what casual players are first-time players might experience. so here are my thoughts.
Also, after I did this video, I probably put another 40+ games on both the pro and the premium versions. I still think my initial first impression holds... HOWEVER, I seem to recall I had some similar concerns with Gomez' design on Deadpool (specifically the cross-playfield katana shot that I thought was going to be very difficult to achieve and frustrate players -- however, that shot ended up NOT being a critical shot in the game's progress so even though it was difficult, it wasn't required). This may be the same situation with the far left ramp shot (that feeds Jet Pack Multiball) but it also seems that this shot may be needed to qualify some of the modes -- not sure, but if that's the case, it becomes more difficult. I do know that Gomez can turn around things like this with tweaks to the ruleset, but I continue to feel, the feed from the plunger/pops to the slings creates a high degree of drains without getting flippers on the ball. This will be a game to watch to see if they can address this via the ruleset... I just don't know.
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