Its funny, how sorcerer is the best in everything in PvP from the 3 ranged class...
I really want to know whats going on in the head of the combat designer....
9 months since 7.0 and still the same stuff, no real balance change in the ranged department PvP wise. (Merc buff was small, sorc nerf was small, sniper untouched, pvp wise neither of the changes were enough) You can even see this on the number of sorcerers in PvP. There are sorcerer armies, sometimes with 8 sorcerers in a match.
- best mobility
- best survivability
- best utility
- best off heals
- best burst
- best sustained
- best aoe (if speced for spread)
Before anyone start that Viru or Engi has better sustained or aoe. Yeah on dummy or in pve but in real combat situation in PvP, players wont stand in engi aoe abilities and viru wont be able to cast 3 sec cull. On paper on a dummy they can perform better in sustained dps but not in real PvP combat. Also snipers spend most of their time running cuz they have no defense or heal. These things wont let snipers win even in sustained dps or aoe dps against sorcers.
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