A playthrough of Nintendo's 1992 platformer for the Nintendo Game Boy, Mega Man II.
This is the weak link in the Game Boy series in my opinion. It's not a bad game, but it's not on the same level as the other four games in the Rockman World series. It plays perfectly well with its tight controls and solid (albeit easy) level design. So what's wrong with it?
The real travesty is the soundtrack. It had some really great stuff going for it... until it was put into the game. You can hear a lot of potential here, but it's painfully off-key and high pitched. Apparently the composer hand-scored the music and sent the hand-written sheet music to developer Biox, whose sound programmer seemingly failed to either:
(A) attempt to learn how to read a key signature, or
(B) possess the ability and/or work ethic to bother transposing the original composition to a range better suited to the Game Boy's sound limitations.
If you imagine what Whitney Houston as performed by Rebecca Black would sound like, you have a good idea of how badly the music got butchered in this game. I highly recommend listening to RushJet1's re-imagining of the soundtrack, it's amazing. You can find it here: [ Ссылка ]
*Recorded with the DMG shader in Retroarch for that classic green look.*
This is a brand new playthrough to replace my original recording. I played much better this time, and the video quality is much improved!
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No cheats were used during the recording of this video.
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