It's time for some hard liquor. I'm thinking tequila...
Some Stranglehold info from Wikipedia - [ Ссылка ]
In latter-day Hong Kong, a policeman goes missing. The department is dumbfounded by the disappearance until they receive a ransom call from an unnamed source. The kidnappers request that a single officer appear at Kowloon market. Lee, the chief of police, believes this request to be a trap and plans to send in a squad. One officer, Jerry Ying, disqualifies himself from this role, claiming that an appearance as an officer will blow the cover he's used to infiltrate a Triad group called Dragon Claw. Instead, Inspector Tequila Yuen decides to go to Kowloon alone, despite Lee's order for him to bring a team. Once in the market, Tequila is attacked by a number of triads, proving Lee's hunch correct. After dispatching the attackers, he discovers the missing officer's badge, only to find a bullethole through the center and a photograph of the dead officer.
Stranglehold is a third-person shooter developed by Midway Games' Chicago studio, released in late 2007 for Microsoft Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3, and was developed in collaboration with John Woo.
Stranglehold is the sequel to Woo's 1992 Hong Kong action film, Hard Boiled, and stars Chow Yun-fat in a reprisal of his role as hard-boiled cop Inspector "Tequila" Yuen. Stranglehold is the first project on which Woo and Chow have collaborated since Hard Boiled.
A sequel to Stranglehold, entitled Gun Runner, was in the works prior to Midway's financial demise but was ultimately cancelled.
During play, jumping in any direction or interacting with any object while aiming at an opponent (or pressing a certain button) will slow time, creating a short window during which Tequila can shoot at targets. This technique—called Tequila Time—generates a cinematic effect that mimics Woo's. Tequila Time is managed through a meter which drains with use and regenerates with time. Tequila can also make use of his environment, moving up and down railings, swinging from chandeliers, and sliding across tabletops and riding on carts while shooting at enemies.
Another form of gameplay comes from the style and grace associated with Woo's balletic firefights. By taking out enemies the player earns stars. The more stylish the kills performed, the more stars received. Taking out enemies in quick succession, or interacting with the environment when taking down opponents, will earn the player the optimum amount of stars. As an incentive to interact with the environment, Tequila receives a bonus to his attack power and defense during interactions.
Tequila also employs several iconic techniques from Woo's movies, referred to as Tequila Bombs. Tequila Bombs require energy to perform. The player gains energy by defeating enemies (equal to the Stars obtained) and by collecting paper cranes hidden about each level.
Stranglehold uses a heavily modified version of the Unreal Engine 3. Among these modifications is Massive Destruction (also known as Massive D), a set of physics technologies that allows players to destroy nearly every object in a given level.[11] Stranglehold also incorporates a body swapping technique that randomizes parts of enemy character models, producing varied characters rather than repetitious clones.
Stranglehold incorporates location-based damage. The AI responds in different ways to different hit locations, varying enemy reactions with damage-mapped impact points. This feature is integrated throughout the game, but especially apparent during the second of four Tequila Bombs: Precision Aim. Also, while targets take time to recover from flesh wounds, they will eventually revive (even if unable to stand) and continue to fire until passing out from simulated blood loss.
Stranglehold has a generally positive score of 79% at GameRankings. IGN gave it a rating of 8.1 out of 10 for its cinematic flair and melodrama in the storyline true to the style of John Woo, enjoyable battles, and slick presentation. However, they said that the visuals were lacking, the game was too short, and inauthentic because the characters do not speak Cantonese. Empire Online gave it a 4 out of 5, also praising its "dynamic action", as well its "bombastic soundtrack" and "slick visuals". GamerNode gave the game an 8.5 out of 10, calling it the "ultimate guy's game." GameSpot gave Stranglehold a 7.0 out of 10, stating that although the game is solid in every department, it is repetitive, due to a short seven-hour single-player game and weak multiplayer. Electronic Gaming Monthly stated that Stranglehold was "a game whose movie influences are more than skin deep."
Let's Play John Woo's Stranglehold | Part 2 | Explosive Drugs
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