Time for a new build BABY. This time we're trying out a heavy illusionist. Super perk hungry, but it works great if you plan and build it right. This episode we try out 2 of my small bandit camps that I worked on for my dungeon pack, but at this point all of the small bandit camps I'm making might end up in their own mod, like a more bandit camps addon or something.
Build:
Heavy Illusionist
Imperial / Mage / Dibella
Focused on HA, 2H, and Illusion as my main skills, with minors in Restoration, and MAYBE Enchanting.
Using Requiem 5.2.3 with the most up-to-date 3/Btweaks, using the new alpha of Ftweaks.
(Mostly) up-to-date modlist: [ Ссылка ]
(certain things like some of my newer custom patches aren't shown).
Noteworthy Mods:
-More Bandit Camps (Plus Patch)
-Small Tweaks (Plus Patches)
-Minor Arcana (everything but Forsworn plugin)
-Extended Encounters (mainly so if I wait/sleep in or near a dungeon I risk the chance of enemies spawning in and punishing me)
-More Unique Enemies (a mod I'm working on that adds more unique enemies to fight (duh), like Ron and Elsi)
-Dead is Dead (will lock me out of my save upon death)
-Skyrim Souls RE (Unpauses item/spell/favorites/skill menus)
Ещё видео!