We all get those ugly round jelly elbows when we rig a character, but did you know Advanced Skeleton has a few tools to combat the issue, and one is called Slider Joints.
In this lesson, I will walk you through how to set slider joints up using the Advanced skeleton skin cage and skin curves in Maya. Then we will go through how to edit and tweak them to give you your perfect elbows and wrists deformation on your skin weights.
Stick around till the end where I show you how it helped recently with the animation on a real client project, on the glove of a character.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
00:33 - Skin cage
03:19 - Skin no sliders
05:07 - Setup slider joints
10:11 - Class Creatives
10:46 - Tweaking sliders
12:37 - Weight painting
16:34 - Important note
18:47 - Weight painting
19:06 - Client project
21:10 - Outro
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It's FREE for non-commercial use, or you can purchase a freelancer's license which is well worth it. I have been using it for my client work for years.
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