More on Cube World
Find it here- [ Ссылка ]
Buy it here- [ Ссылка ]
This also helps- [ Ссылка ]
Cube World: A Voxel-Based Exploration RPG
The alpha will be available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.
A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.
Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.
There are no artificial borders. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough.
Being an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs:
Climbing allows players to ascend the highest rocks and reach the deepest abyss.
Swimming through rivers, lakes and oceans is routine for a Cube World adventurer.
Diving to the ground of a lake or exploring underwater caves is also possible.
Hang gliding from a mountain right into a lush valley is a common task in Cube World.
Sailing enables ocean explorers to travel quickly from one island to another.
The following races are playable: Elves, Humans, Goblins, Lizardmen, Dwarves, Orcs, Frogmen, Undeads. There are separate models for male and female characters. They also have different voices and there are no class-race restrictions.
There are currently four playable classes in Cube World: Warriors, Rangers, Mages, and Rogues.
We wanted to give each class a different gameplay and feel.
The key feature of warrior gameplay is charged attacks: they can build up MP with normal attacks and charge up powerful special attacks.
Rangers use ranged charged attacks, which work similar like warrior attacks, but using ranged weapons.
Mages cast spells with varying cast times. Normal attacks are usually faster, while special attacks have longer cast times and consume MP.
Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat.
-----------------------------------------------------------------------------------------------------------------------
Want more Screen Reality Games
Facebook: [ Ссылка ]
Twitch.tv live stream: [ Ссылка ]
Ещё видео!