In this part 4 video tutorial I'm going to cover the entire process of lighting a night time scene in Source 2, using Half Life Alyx Workshop tools.
Starting with a pre made scene as a daytime lit environment set in the city of Porto, we'll be covering different kinds of light setups in Source, different kinds of lights and fog settings, materials, prefabs, 3D skybox, Skybox texture, bakes, post processing and the philosophy behind lighting dark game environments.
Enjoy, and thank you for watching.
0:00 Placing "bounce" omni lights
2:22 Post processing
7:46 Adding wet materials
24:25 Set dressing
27:34 Final bake
28:04 Final result
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