Don't Starve's Adventure Mode can be quite the challenge. Today, we take Maxwell head-on, and speedrun the full Adventure Mode from chapter 1 all the way to the epilogue. This speedrun can also double as a guide. I know a lot of people have trouble getting through it, so I've made sure to point out strategies that I'm using (and the reasons for using them), worldgen and chapter-specific tips and tricks, and when I think a method might be beyond a beginner, I try to point out alternatives. I'll also be posting a text guide/walkthrough down here in the description because I know not everyone has time to sit through 2 hours of content from beginning to ending.
In this speedrun, I am using Wolfgang because his movement speed and attack damage both scale with his hunger, so if he has full hunger, then his speed is increased by 25%. Obviously, an increase in speed like this is immensely beneficial in a lengthy speedrun. I wouldn't advise beginners use Wolfgang because his stats become arguably the worst of all the characters when he is in his wimpy (unfed) state; his speed, attack power, health, etc are all decreased. It's even worse than Wes in my opinion. So unless you are capable of reliably obtaining a lot of food, Wolfgang at best is slightly worse than Wilson, and at worst, when wimpy, is the hardest character in the game.
I would suggest beginners use WX78 because gears are plentiful in Adventure Mode. You can acquire stacks upon stacks of them and become essentially invincible.
The Game is Afoot, The King of Winter, Archipelago, A Cold Reception.
The above are the 4 chapters that you can get in the first 4 slots of Adventure Mode. In slot 3, Two Worlds is also a possibility. You'll always get Darkness for slot 5, and epilogue is the ending chapter where you meet Maxwell.
The chapter I am starting with is The Game is Afoot. This is on purpose because of its unique worldgen. This chapter's worldgen consists of a small, central starter biome from which all of the main biomes branch; the worldgen of the biomes are inconsistent except for the one that contains the Teleportato base; that biome always has rocky land, savannah, tallbirds, beefalo, and most importantly, walrus camps. I can get my food, science gear, warm clothing, and walking cane all in one swoop. So right from the start, I can be mighty Wolfgang with a walking cane! It's really a tremendous speed-boost, and an obvious asset in a speedrun.
I would advise against starting with this chapter of Adventure Mode if you are a beginner. It is quite brutal. It always has basic resource shortages like flint, grass, and twigs, and each biome is very hostile to navigate without decent armor. I'd recommend starting with Archipelago. It's a relatively peaceful chapter where you can get your basic resources stocked, your science gear and machines prebuilt, and armor equipped. Sanity shouldn't be a problem if you just pick flowers. This is the one chapter that I didn't get in this run.
Basically you just have to roam around and find wormholes on your map. Jump through the wormholes to get to other islands. Each island will have a Thing. The one problematic island is the bee island. Make sure to navigate that one with armor, and only during the day. Besides that, it's fairly straight forward.
The King of Winter's big twist is that it has sanity/insanity bridges that force you to become insane or sane in order to progress. It's also winter, so you'll have to contend with the coldness. The main thing you have to do in this chapter is craft a shovel and dig up whatever green or blue mushrooms you find in the starter area and connecting forest. Eat them raw to reduce sanity (especially green shrooms) and cooked to restore sanity. The starter island usually has one Thing and one connecting bridge to the rest of the chapter, so grab the Thing, cross the bridge, and repeat.
A Cold Reception has worldgen that is very similar to sandbox worldgen. The main thing about this chapter is that it rains a lot. It's actually not that big of a deal. There are brief lulls in the rain that you should absolutely take advantage of to decrease your wetness, so light something on fire with a torch or craft a campfire at every lull in the rain, and your wetness shouldn't ever get above ~25%. Guardian pig bridges are a common feature of this chapter.
Two worlds is the easy chapter. Just go through one of the two wormholes to the hard side, and collect all the Things. Not much to it beyond that.
Darkness is a very linear chapter. It is composed of large islands connected by bridges. Every island has a Thing except the starter island, so you just collect the Thing then find the bridge, and repeat.
Epilogue is the ending chapter where you can finally obtain Maxwell.
If you enjoyed this, you might like my 1 HP, lights out, adventure mode run as Wes:
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