In this video, animators discuss the goals for character animation in a game. They explain how you should think about animation as a series of poses over time. That means an animation is really only as good as its poses. Learn what makes a strong pose, as well as some of the basics of timing and spacing—the keys to believable, satisfying movement.
There's also a huge technical component to animation when it comes to implementation in games. The animators give an overview of state machines and parametric blending, explaining how different animations work together and overlap, reacting to whatever is happening to and around a character at any given time in a game.
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This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.
So You Wanna Make Games?? | Episode 6: Character Animation
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so you wanna make gamesriot games artriot games artistcharacter animationvideo game character animationcharacter animation for gamesballbounce exercisewhat makes a good character posewhat does a character animator dohow to be a character animatorbelievable motion and physics in animationanimation systemsweight in animationsquash and stretchfinding reference for animationsketching for animationblending animationsparametric blending