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The Cartoon Animator 4.2 update comes with a lot of cool new ways to animate your character's hands in particular. Non longer are you restricted to clunky sprite switching for hand animation, now users have the option to animate each individual hand bone via a number of methods. In this webinar, we'll explore everything there is to know about hand animation in Cartoon Animator 4. You'll learn about the new hand bone templates that make manipulation of individual fingers possible, and we'll also explore the Leap Motion gear profile, which is used in combination with the Motion LIVE plug-in to facilitate quick and easy motion capture animation with your hands!
Live Demo Outline:
- Sprite vs. Bone Hands
- Animating Bone Hands w/ Hand Key Editor
- Animating Character Hands with Leap Motion Mocap
- Using Leap Motion to Control Bone-driven characters
* We would like to clear up a mistake during the Q&A session of our Leap Motion webinar. The Mac Version Leap Motion gear profile is not yet available despite the host saying otherwise. We will keep monitor and develop the opportunity with Ultraleap. We apologize for the misunderstanding, and thank you for your patience!
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#CartoonAnimator #2DAnimation #CTA
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