Code: STAR-RWCX-7YGR
Audience: [All Backers EPTU]
Long Term Persistence: Enabled
Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
Starting aUEC: 15,000,000
Testing/Feedback Focus
Server Meshing
Pyro Star System and New Locations
Mission Refactor
Contested Zones
Jump Points
Advanced HUD View
Home Location Instanced Hangar Spawning
Known Issues
PU - Loading Screens - When attempting to join a server in the PU, players may not connect to an "Authority Server" and eventually encounter a loading timeout
PU - Mining - Ship Mining UI / Ships / Vehicles - Some Asteroids do not have a Scan result info in Mining Mode
PU - Power settings reset when changing Master modes
PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
PU - Pyro - Rundown Station (R&R) - Checkmate - Locations / AI - AI are spawning out of bounds floating inside of the station
PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" but does not timeout fail
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
Features & Gameplay
Locations
Planet Gravity and Atmo
Set Pyro Moons to have -9.81m/s gravity. Updated temperatures to be more inline with design requirements and match current art setup. Set Pyro 4, 5a, and 5d to have breathable atmospheres.
- Further Contested Zone Navigation Progression Improvements and Fixes
- Contested Zone Art and Lighting Polish Pass
- Pyro Planet Ambient Audio Polish
- Station Interior Map Polish Pass
- Asteroid Base Interior Optimization Pass
- Reduced Area18 Hospital NPC Count
- Further Outpost Missing Ground Collision Polish
Gameplay
Turret aiming and auto gimbal mode
Turrets will now use a different variant of auto gimbals. While in AUTO mode (check the self status in the visor cast), the crosshair acts like in manual gimbal mode. Gunners have to put the crosshair on the target in order to initiate the auto gimbal process. The UI will let you know when a good firing solution has been achieved. AI controlled turrets also have less of a tendency to fire through their own hull. Fixed VJoy missing in turrets in ADS.
- Further Combat Backpack and Armor Storage Updates to help certain weapons fit in combat backpack and med guns to fit in armor
- Tweaked fuse health reduction over time when connected to a CZ door to last ~30 seconds
- Slightly Reduced Chances of Getting T2 and T3 Injuries
Ships and Vehicles
- Advanced HUD & MFD Visual Optimization and Label Pass
Weapons and Items
- Grin Multitool Tractor Beam: Increased the max distance and lowered the max force
Core Tech
- Further Network and Interaction Delay Optimizations
- Further Corpse/Ragdoll Physics and Networking Improvements (Will help with jittering corpses and performance)
- Updated All Loading Screens and Spawn Location Screens to be Specific to their locations
- Further Spawn Closet Performance Optimizations
- Instanced Hangar Streaming Optimizations
Full patch note:
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Referral Code:
Code: STAR-RWCX-7YGR
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