I'm very happy to share this guide with all of you today. I spent DAYS trying out every method and technique I could find on Foliage in Unreal Engine 5.
I start from the basics for the beginners, but also for ex-Unity devs. I then go over most well-known optimizations for foliage before showing you some very nice tips & tricks that I had trouble finding myself.
This guide is not a complete course, as it would take literal hours to teach you every single detail, but this is probably one of the most condensed and straight-to-the-point resource you'll find.
Of course I may have missed a few important notes, as always please share your own research and findings with others down below so we can all grow as a community. I am not an expert myself and am always looking for new ways to improve.
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RESOURCES
Auto landscape material tutorial (Unreal Sensei) - [ Ссылка ]
Free auto landscape material download link (Unreal Sensei) - [ Ссылка ]
M4 Magic Map Material & Maker (Marketplace) - [ Ссылка ]
Detailed info on Shadow Cache Invalidation Behavior (SabreDartStudios) - [ Ссылка ]
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TIMESTAMPS
00:00 - Intro
00:50 - Quixel Bridge
01:12 - Megascans folders
01:26 - the Foliage folder
02:04 - Foliage Mode
02:35 - Nanite
04:30 - LODs settings
05:35 - Culling
06:16 - Texture optimizations
07:06 - Virtual Textures (VTs)
08:24 - Shadow Cache tip
09:03 - Fundamentals & Landscape material
10:06 - Landscape Grass Type
11:14 - Procedural Foliage Spawner
11:57 - Procedural Foliage Blocking Volume
12:21 - Ray Tracing & Nanite fix
#UE5 #3d #unrealengine
🌿 Ultimate FOLIAGE Guide in UE5 🌿
Теги
unreal enginecinematicsarchvizfoliageue5ue 5.3ue 5 foliageunreal foliagefoliage guidefoliage beginnerunreal engine beginnerue5 beginnerue5 guideue guideunreal engine guidenanitefoliage optimizationfoliage optimizefoliage tipsfoliage texturesfoliage performancefoliage performance in unrealmegascans foliagequixelquixel bridgevirtual textures