Five talks that will give you a kick start in your game development or game design aspirations. Covering a range of topics from narrative design, controls, game feel and marketing, each GDC talk is spoken about so that you know exactly what to expect and whether it is a talk for you.
I also explain a little bit about what the Game Developers Conference is and why it is held.
Links to Talks:
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Game Feel: Why Your Death Animation Sucks
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Get Journalists to Cover Your Game: Lessons from Online Dating, Praying and No Man's Sky
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Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
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Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators
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Design In Detail: Controlling Land Sliders
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Math for Game Programmers: Juicing Your Cameras With Math
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