Since this route was left unpatched I decided to put it to the test, and I can confirm it's still as janky as it was in the original game. I'm already pretty good at dying here so all those massive kill planes and invisible walls helped me M-speed to death even faster. Couldn't get that pipe boost consistent enough to explain the timing but hey, still managed to clear it with enough trial and error!
Disclaimer: This speedrun is not intended for competitive ranking*
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