Part of XNA 3D Toolkit video series. For the full Course visit:
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Games look static and dull without rain, fire, smoke, bullets, and explosions. We include the Microsoft sample to get a smoking campfire.
• Refactor the code so that it isn't dependent on the load static strings
• Create a new particle system and play with it's parameters until you get something that you like
• Position the emitter origin so that it looks realistic
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