With the Witcher 3 being a monster hit for CD Project Red over 7 years ago now, they have one last throw of the dice thanks to a huge and free update to their Red Engine 3 with version 4.0 on PC, PS5 and Xbox Series X|S consoles. Offering dual modes of play, Ray Tracing Global Illumination, shadows and more. How much does the PC version improve it? How does it perform compared to DX11? What is the root cause of some performance hiccups and is it worth a return to White Orchard? All that and more in this in-depth Technical review.
Chapters
0:00 What the video covers and preface
1:00 Ray Tracing Visual improvements analysed and compared PC to Consoles
10:20 Non Ray Tracing visual improvements compared PC, PS5, Series X, PS4
12:50 PC comparison DX11 vs DX12 CPU, GPU & API's
14:44 Performance impacts & the effect of Wrappers DX11 vs DX12
21:15 PS5 vs Series X Ray Tracing & Performance mode compared
23:42 Image Quality tests - TAAU vs FSR2.1 vs DLSS2 including DRS
25:01 Final Verdict
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