In this video I to show you how you can use scriptable objects to store any kind of information in a tile. You don’t have to install any extras or make special tiles, you can use the standard tiles straight out of the box with Unity’s built in Tilemap. As an example I show you how to make those little bugs that check how fast they can crawl based on the type of tile they are crawling over.
If you want to store unique data for every single tile in the map, check out this tutorial:
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Check out my newest game Idle Potato Power. It's a fun and relaxing game about exploring Potato Power in all it's multidimensional weirdness.
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Discord: [ Ссылка ]
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