While the standard musou is the best, enemies often block the final hit. C6 is very good CC, and dash charge is a solid CC. I won't mention every single time a move has trouble connecting, as this game is plagued with them, but it's nearly impossible to hit all of air musou on an enemy above 3 star difficulty. DWG3's additional C4 hit was a big deal! B Tier!
Music used: Dynasty Warriors Gundam 3: Enter Space
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