Showcase as presented @ GDC 2015. Content textured using Quixel Megascans and Quixel SUITE.
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Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the games and VFX industries.
RENDERED IN
V-Ray 3.0, Unreal Engine 4, Frostbite, Unity 5, Redshift, CryEngine, Marmoset Toolbag 2, Octane Render
CREDITS
Jacobo Barreiro, ILM
Billy Brooks, Otoy - Creators of Octane Render
Tim Crowson, Magnetic Dreams Animation Studio
Erland Körner, Unity Technologies
Mikel Barron, The Mill
Adam Fisher, [ Ссылка ]
Andrea Chiampo, [ Ссылка ]
Andres Naranjo, [ Ссылка ]
Carlos Vidal, [ Ссылка ]
Georgian Avasilcutei, [ Ссылка ]
Hasan Bajramovic, [ Ссылка ]
Romas Noreika, [ Ссылка ]
Quixel art team: Dan Woje, Jan Major, Wiktor Öhman, Teddy Bergsman, Eric Ramberg, Nicklas Bühlmann, Billy Lundevall
CINEMATIC CREDITS
Activision
Blur Studio
Electronic Arts
Microsoft
BioWare
Sledgehammer Games
343 Industries
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