This video is all about making the visuals in Unreal Engine look as photorealistic as possible. It's not quite a tutorial but it does cover the workflow I used to get the foliage and lighting to look incredibly realistic as quickly as possible.
PATREON
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DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - [ Ссылка ] ♥
RESOURCES USED
Height Maps: [ Ссылка ]
Megascans: [ Ссылка ]
Barn: [ Ссылка ]
Trees: [ Ссылка ]
[ Ссылка ]
Sky HDRI: [ Ссылка ]
MORE TUTORIALS FROM ME
Unreal Engine 4 for Beginners: [ Ссылка ]
Creating Your First Game in Unreal Engine 4: [ Ссылка ]
Maya Tutorial for Beginners 2021 | 2022: [ Ссылка ]
MY PC SPECS (Affiliate links)
CPU: [ Ссылка ]
GPU: [ Ссылка ]
Motherboard: [ Ссылка ]
RAM: [ Ссылка ]
PSU: [ Ссылка ]
Case: [ Ссылка ]
Keyboard: [ Ссылка ]
Monitor: [ Ссылка ]
VIDEO CHAPTERS
Introduction 00:00
Landscape Mood Board 00:34
Creating the project 01:02
New level 01:13
Creating a landscape using a height map 01:21
Finding a nice view 01:38
Adding a material to the landscape 02:00
Adding grass foliage 02:30
Using path tracing 03:26
Fixing grass culling distance 04:13
Tweaking material colours in the material instance 04:40
Using a HDRI image for the sky 04:49
Adding the cobblestone wall 05:50
Adding trees 06:38
Adding the barn 07:45
Adding the hedges 08:09
Landscape layer blend for field materials 08:40
Finishing touches 09:23
Finalise lighting 09:35
Final render 10:20
Conclusion 10:35
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