This patch is bonkers, both for how much it changed, and for what those changes were! Let's dive in!
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Agent Venom
● [Old] 2/4 - On Reveal: Set the Power of all cards in your deck to 4.
● [New] 2/5 - On Reveal: Set the Power of all cards in your deck to 3.
Agent Venom's gameplay goal was to fuel a variety of interesting decks, ideally by aiding a few
cards that were struggling to find their place. In practice, that didn't quite work out–4 Power was
high enough to be a gain (or at least not a loss) to many existing strong cards, and we saw a
number of Agent Venom variations of previously strong strategies emerge. This would mostly be
fine, except that as the season ended these decks were growing their metagame share and
becoming more dominant, while the decks we'd hoped to spawn are largely not competing.
To correct in the direction of those goals, we're tightening the reward to narrow how many cards
it can positively impact. Since we expect this to be meaningfully more restrictive to build around,
we're compensating Agent Venom's base Power a bit.
Surtur
● [Old] 3/5 - After you play a card with 10 or more Power, this gains +3 Power.
● [Change] 3/5 - 3/4
For the bulk of Surtur's internal development, the "Skaar deck" revolving around cards with 10
or more Power wasn't a strong performer. We wanted Surtur to be enough of a boost to push it
into the competitive limelight, and tuned accordingly. However, in the weeks after we finalized
the card but before release, we saw the deck grow into its own quickly.
This sort of thing happens sometimes, and more often than you might realize. It's a core
challenge of coordinating fast-moving internal playtest environments alongside OTA balance
updates to forecast dual outcomes. However, in this case it led to Surtur's play rate exploding
outside our tolerance for healthy metagame diversity almost immediately. We're making a
couple of tweaks to reconcile that and ensure that the Season Pass is fueling a fun deck that's
competitive without drowning out other enjoyable strategies.
Skaar
● [Old] 6/11 - Costs 2 less for each of your cards that has 10 or more Power.
● [Change] 6/11 - 6/10
Interestingly, Skaar has been a bit scary internally from time to time, but rarely made big waves
in the live metagame. However, before Surtur's debut Skaar was far and away the best card in
that deck, and it's still a fairly tight race between the two of them now. Trimming down a little
Power here will similarly weaken some of the strongest draws.
Silver Sable
● [Old] 1/1 - On Reveal: Steal 2 Power from the top card of your opponent’s deck.
● [Change] 1/1 - 1/0
Over the last couple months, Silver Sable became one of the more dominant 1-Cost cards in the
game. Our target was a good card, but we weren't aiming to supplant as many other 1-Cost
cards as Sable seems to have. The most popular and successful Silver Sable deck has been
Bounce, so we've decided to go in this direction rather than with a 1/2 that steals 1 Power.
Shadow King
● [Old] 2/3 - On Reveal: Reset all cards here to their original Power.
● [Change] 2/3 - 2/2
We made this change to Shadow King with the last OTA to ensure that any deck could justify
including this tech card, given the strength of Agent Venom and with Surtur incoming. That went
fine–in fact, Shadow King's actual win rate took a meaningful dip as the play rate grew.
However, given the changes we're making above, we're hopeful it's not necessary to maintain
Shadow King at an above-average rate. Doing so could have a negative impact on some other
strategies, thus we're reverting that change today.
Black Widow
● [Old] 3/3 - On Reveal: Add a Widow's Bite to your opponent’s hand.
● [New] 3/4 - Activate: Add a Widow's Bite to your opponent’s hand.
Destroyer
● [Old] 6/14 - On Reveal: Destroy your cards at other locations.
● [Change] 6/14 - 6/16
Valentina
● [Old] 2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -3
Power.
● [New] 2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2
Power.
Winter Soldier (Bucky Barnes)
● [Change] 2/6 - 2/7
Jessica Jones
● [Old] 4/5 - On Reveal: If you don’t play a card at this location next turn, +4 Power.
● [New] 4/5 - On Reveal: If you don’t play a card at this location next turn, +5 Power.
Heimdall
[Old] 6/9 - On Reveal: Move your other cards one location to the left.
● [Change] 6/9 - 6/10
Crystal
[Old] 3/3 - On Reveal: Each player draws a card.
● [Change] 3/3 - 3/4
Thanos
● [Old] 6/10 - Starts in your opening hand and shuffles the six Infinity Stones into your
deck.
● [New] 6/10 - At the start of the game, draw Thanos and shuffle the six Infinity Stones
into your deck.
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