17"762 - 14"298 - 14"355, 2021.01.03.
I started playing this course to secure a Max Speed PB in 2021, which I did, thus keeping my streak of at least one Max Speed PB per year since 2012. I then kept playing to get a run I was satisfied with, which I did here!
PB progression:
2014.06.24 - 0'48"084 - [ Ссылка ]
2021.12.28 - 0'47"792 - [ Ссылка ]
2021.12.31 - 0'46"971 - [ Ссылка ]
2022.01.03 - 0'46"415 - This run
My best splits are 17"341 - 13"930 - 14"112, though there's a risk/reward factor with the jumps which makes it tough to optimize all the way. I figured a reasonable goal for me would be 17"7 - 14"3 - 14"3, and that's almost exactly what I got.
My jump strat of choice was the MTSISB (MTS into shift boost) jump. mtthew was the first to show this technique for the CPSO jump in his 48"290 Black Bull run ([ Ссылка ]). Then in the past year or so, KAZOON ([ Ссылка ]) put a lot of work into further developing this MTSISB jump - making it work for Fat Shark, Blue Falcon, Space Angler, and just about every other MTS-capable machine.
This jump is very flexible in a sense, since it works for a wide range of approach speeds. However, you do have to adjust your MTS timing and positioning accordingly. I think in general, if your approach speed is faster, you want to be positioned more to the right before MTSing, and you'd generally do the MTS earlier.
Using KAZOON's 45"454 run as a guide, a good target for Fat Shark is to be on the right side, with speed in the mid-1800s, when starting the MTS. The two most common ways to fail are:
- 1. Your machine starts lifting off before you can MTS, and thus you fly off way too far right to your doom.
- 2. You overcompensate the timing/positioning and fail to lift off entirely. This probably means you MTSed too early or too far left, given your approach speed.
Trying for faster approach speeds and earlier MTSes may help to get even faster jumps, but at the cost of consistency. The sweet spot between cases 1 and 2 above seems to be pretty small when your MTS-start speed is in the 1900s or faster. Also, when you jump earlier, you may start to have an issue of flying too far to the right after the MTSISB.
The thing is, Fat Shark 'naturally' reaches the MTS-start point at over 2000 km/h with good driving, so I have to tap the brakes (the X button on my input display) to get into the 1800s. Now, I'm usually concentrating on the dash plates and not looking at the speedometer here. So I have to get a feel for how much I have to brake (possibly a little more on boost laps), as well as when to MTS.
Sometimes I get in a rhythm, and sometimes I don't get any good laps for 10 minutes. Still, when I had tried this jump at high 1900s / low 2000s, my success droughts were more like 40 minutes instead of 10 minutes - so the braking really helped me.
About the dash plates strategy: KAZOON got 45"454 by skipping the 3rd and 6th dash plates, but still using small quick turns to preserve speed (at least on Lap 1). From my own testing, I also found this to be a good strategy. I wasn't getting to the jump point any sooner by hitting the 3rd and 6th dash plates. Hitting only the 3rd might've even been a couple frames slower. Hitting all the dash plates may help to reach the jump point with higher speeds, but it doesn't matter for this particular jump strat since I'm braking anyway.
Course: Casino Palace: Split Oval
Machine: Fat Shark
Setting: 100% (all the way to the max speed side)
Rules: 100% settings only, no snaking
Other category details: No side attacks
Date: 2021.01.03 22:12 UTC-0800
Played on: NA version, run with Wii RVL-001 (NA) using Wii disc channel
Capture hardware: Component + Portta component-HDMI converter + Elgato HD60S
Capture software: OBS (480p, 59.94 FPS), with NintendoSpy input display
Editing: VapourSynth (upscaling), aacgain (audio normalization), ffmpeg (audio sync)
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