And with this upload, the Expert Cup Runs are over. F-Zero GX is arguably my favorite racing game ever, with NFS Underground 2 being the only thing to contend against. As for why I chose Fat Shark for this run, there are a couple of reasons:
1.) Fat Shark is the best Non-Custom Machine for most of the tracks in GX. The reason is it's Boost. It's the second most powerful boost in the game, losing only to Twin Norrita. In terms of boost length, however, it's the longest. It also does most techs well, MT (Momentum Turbo/Throttle), MTS (Momentum Turbo Slide), and MTRS (Momentum Turbo Rail Slide. I didn't do this tech in any of the runs because I suck at it.).
2.) Fat Shark is an AX Machine. Normally the way to unlock the AX Machines and the AX Cup was to transfer data from F-Zero AX, which is the Arcade Version of GX. Alternatively, you can clear the Story Mode Missions on Very Hard, which is one of the hardest feats in all of the gaming world to accomplish, in my opinion. I cleared 6/9 missions on Very Hard, so normally, I wouldn't have access to the AX Machines or the AX Cup, but thankfully, I have an Action Replay, so I got the AX content that way.
As for the Cup itself, I really like it. There's only one track in the cup that I outwardly dislike, and that's Port Town: Cylinder Wave, but I'll get into the reasons why shortly.
Aeropolis - Screw Drive: Aeropolis is my favorite Area in the F-Zero GX despite only appearing in GX. With that being said, Screw Drive, in comparison to Multiplex and Dragon Slope, is easily the worst of Aeropoolis' tracks. It's inoffensive due to its short length.
Outer Space - Meteor Stream: Talk about wasted potential. With how ridiculous the track ideas F-Zero can get, I'm surprised we didn't get a track in Outer Space until this entry. The environment is dope, and the music has grown on me, especially the Final Lap section. Sucks that we're most likely not getting another F-Zero because I can only imagine how nutty the tracks can get if Nintendo decides to return to Outer Space.
Port Town - Cylinder Wave: This track stinks. First, it's a Cylinder Track so it's already not winning me over. Second, the boost panels are scattered so you have to traverse the cylinder and risk losing traction and speed to get them. I don't even have the Staff Ghost unlocked here because I DO NOT like running this track.
Lightning - Thunder Road: Now we're getting to the fun stuff. Shame that the cup is almost over at this point. Thunder Road is where you realize this was from AX since AX utilized a checkpoint system with a Lap System. An average run of Thunder Road is around 3 1/2 minutes. If I recall correctly, the Staff Ghost is a high 3:12. Racing on the track in the footage here makes me mad that I didn't get my new PB on record. This track is fun to run, only thing is that constantly restarting runs in TT mode is a morale killer.
Green Plant - Spiral: The longest track in the game. It has a cylinder section like with Cylinder Wave or its cousin in Intersection back in the Emerald Cup. But it's a short part so I can't be too mad. An average run of Spiral is around 4 1/2 to 5 minutes. Like I said before, this track is long. I'm glad that I beat the Staff Ghost because the length is a clear detriment. But if you want to see this track get demolished, then go look up WR runs of the place. But that can be said for a majority of the tracks here.
I may be done with F-Zero GX but I'm not done with the GC just yet. Just wait a bit to see what I got in store next.
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