A long time ago, when I first bought my J-PS2, I picked up Dodonpachi Daioujou as the first game to play on it. I had a lot of fun learning the game, especially as I was a fan of the original Dodonpachi at the time, and this was the first time I had got to play a Cave game that wasn't emulated in MAME.
Chaining in Daioujou is pretty tricky, and a lot of players rightly learn to chain by bridging sections with the Hyper. However, I wanted to learn the chaining from a purist perspective, coming from Dodonpachi's no-hyper chaining methods, and thus attempted to learn the various chaining routes in Daioujou without using a hyper. From there, the Hyperless Experiments were born, and I spent a long time devising no-hyper chaining routes in the game.
Sadly, I never did get round to finishing them. I managed to learn all the way up to the Extend in stage 4 before Espgaluda came out and devoured all of my free time. Luckily I saved a couple of the Hyperless runs to memory card, this is the first one using Type A-Exy.
This is also a quick test of the new capture setup I have, using a DVDO iScan VP30 video scaler and an Elgato Game Capture HD to record any and all consoles I have in 720p and 1080p. This video was originally shot in TATE mode, then cropped, rotated, and borders added.
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