d/f,3,1 – The 2nd hit will now always chain together with the 1st, even when delaying its input.
d,1,2 – Increased the move’s reach.
d,2,2 – Changed the frame advantage upon hit from -1 frame to ±0 frames.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
d/b,2,1 – Changed the frame advantage upon hit from -2 frames to +3 frames.
d/b,3 – Changed the frame advantage upon hit from +1 frame to +3 frames.
– Changed the frame advantage when blocked from -17 frames to -15 frames.
– Decreased the distance between the character and the opponent when the move is blocked.
d/b,4,3 – Changed the frame advantage when blocked from -13 frames to -11 frames.
– Changed the frame advantage upon hit from -2 frames to ±0 frames.
b,1 – Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9 frames to -5 frames.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
b,3,3 – New move.
b,4,3,2 – Increased the move’s reach.
b,3+4 – Enabled the move to cause a wall bound if it hits.
u/f,4 – Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
While rising 1,1 1st hit
– Decreased the distance between the character and the opponent when the move hits.
2nd hit
– Changed the damage from 12 to 15.
While rising 3 – Changed the frame advantage when blocked from -9 frames to -8 frames.
– Shortened the recovery time after the move hits by 1 frame.
During sidestep 4 – Changed the frame advantage upon hit from +3 frames to +6 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
During Starburst d,1,2 – Increased the move’s reach.
During Starburst d,2,2 – Decreased the distance between the character and the opponent when the move is blocked.
During Starburst b,4,3,2 – Increased the move’s reach.
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