In this video, we go over how to create gameplay abilities with targeting indicators, VFX, animations, and gameplay effects. Please leave comment with what you'd like to see next in this series!
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I found a surprising lack of content on Unreal Engine's Gameplay Ability System so I decided to learn how it works and create these videos to document my journey in hopes of helping others. I am new to Unreal Engine, but I think that will be to our advantage, as I'll be able to explain what I learn in a way that other beginners like me can understand. Any feedback would be greatly appreciated, but please keep in mind I'm still learning too.
Please like and subscribe if you would like me to continue with this series! The plan is to start from a blank project and recreate the abilities/functionality of the sample project to ensure you and I both understand how it all works.
Sample Project and Documentation Link: [ Ссылка ]
Chain Lightning Tutorial: [ Ссылка ]
Chapters
0:00 Overview
0:07 Ability Action Mappings
0:55 Automatic Input Binding Explanation
1:40 Meteor Ability Blueprint Overview
3:41 Meteor Ability Cost
4:43 Meteor Ability Cooldown
5:04 Meteor Ability Logic
7:00 Meteor Ability Indicator (Target Actor)
8:06 Meteor Ability Logic (Continued)
9:46 Meteor Projectile Blueprint Overview
10:55 Meteor VFX
11:38 Meteor Projectile Logic
13:12 Equipping Ability
13:30 Stun Effect
14:22 Stun Cue
15:00 Outro
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