The next boss Crash faces are two komodo dragons, the Komodo Bros. that work as a team. The skinny one is Joe and the fat one is Moe.
When they spot Crash, they try to kill him. Moe spins Joe around like a top. Just dodge the spinning Joe if he's about to hit you.
After a few seconds, Joe will get dizzy. That's when you hit him. He'll bounce off the wall once before he crashes into Moe, draining one section of their shared health in the process.
Moe then starts throwing swords all around the arena. They're pretty easy to stay away from depending on where he starts in relation to where you are at the moment.
Then the whole sequence starts over again, so repeat the strategy for the second round.
On the third round, while Joe is spinning, Moe will try to throw swords straight at Crash, but not for long, so keep your eyes on both obstacles.
One more smack at Joe makes him knock Moe out, therefore defeating the brothers since they can't work as a team anymore.
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The 3rd Warp Room is sewer-themed, probably based on the last level I went through before I took one the Komodo Brothers.
Cortex is once again impressed with Crash's skills at bringing down the Komodo Bros., and once again reminds him that he must keep obtaining Crystals if he is to save the world.
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See Crash thrash these bros in the N-Sane Trilogy, here!:
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