Ever wondered how the video games you play affect how you relate to others? In this talk, Professor Katherine Isbister discusses how we can create compelling emotional and social qualities in games, and use video games and digital experiences to positively influence emotional experiences and improve social connections.
Katherine Isbister is a Human Computer Interaction and Games researcher who creates and studies digital games and other playful computer-supported experiences. Her lab group’s work has been cited in Wired, Scientific American, and NPR, among other venues. Her recent book, How Games Move Us, explores connections between game design and players’ emotional responses. She is currently a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she is a core faculty member in the Center for Games and Playable Media. Until June 2015, she was an associate professor jointly appointed between the Computer Science department at New York University’s School of Engineering in Brooklyn, and the NYU Game Center, and she was the founding Research Director of the Game Innovation Lab at NYU’s School of Engineering.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at [ Ссылка ]
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