Today I’ll show you how I made a process that takes a single brick texture, and turns it into a pseudo3d pillar. I really enjoy seeing 2d games that use neat tricks to give the illusion of 3d, so I wanted try and make one myself. It’s a fairly simple process, so it should be easy to follow.
The main Idea I had was to make some code that fills a rectangular region with a texture, but stretches each tile’s horizontal width to make it look like it’s being viewed at a different angle.
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