The idea of this video was to do something similar to the trailer released by Namco for SoulCaliburIV ([ Ссылка ]).
This is a work conducted jointly by "seyfer studios" ([ Ссылка ]) & "raynarrokDevelopment" ([ Ссылка ]).
Video editing: seyfer.
Image editing: raynarrok.
Combos execution: raynarrok & seyfer.
- The protagonist always wears his first suit.
- The protagonist runs the combo in your stage.
- The opponent always uses his second suit.
- The antagonist is determined based on phase 5 of the standard route of arcade mode (excepting Nightmare & Z.W.E.I.).
- The combos try to have the new features included in SoulCaliburV, BE & CE without exception.
- The combos are "not trying to be the best" but try to have some degree of originality and elegance, pleasing to the eye of the beholder. Most of these combos are very difficult to do and nothing convenient and probably a few are executed in real combat. A particular feature of most of the combos is that they can't be achieved without a strict positioning.
- I don't know the damage that made these combos because that record when I cleaned the screen completely.
- Personally I hate the guest characters so that Ezio Auditore is not included in this video.
- I have no grudges against Dampierre but I am a protestant to the policy of the DLC, so if Dampierre not appears in this video is because Project Soul wanted it.
- Astaroth: In this case there isn't combo because the grabs can be broken, however for a character like Astaroth whose potential and style depend of the grabs, he admits this little right.
- Yoshimitsu: It's the best thing I could imagine using meter and without walls.
- Aeon: This combo can only be escaped using Just Ukemi Guard against the last fire.
Enjoy!
Soul Calibur ArgentuM: [ Ссылка ]
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