How to design a great boss battle! Good boss design is hard to pull off, so let's take a look at some principles that make a great boss fight! What are some of your favorite bosses? Tell me in the comments below!
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Intro animated by Pop Punk Game Time!
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Intro music - "Undertale Sucks" by animeistrash: [ Ссылка ]
Games shown (in order of appearance): Zelda: Ocarina of Time, Dark Souls, Final Fantasy X, Portal, Cave Story, Volgarr the Viking, Owlboy, Undertale, Momodora: Reverie Under the Moonlight, Paper Mario: Thousand Year Door, Punch-Out!!, Kingdom Hearts 2, Metroid Prime, Dark Souls 2, Binding of Isaac: Rebirth, Super Ghouls n' Ghosts, Super Metroid, God of War 2, World of Warcraft, Castle Crashers, Shovel Knight, Metal Gear Rising Revengeance, Braid, Zelda: Skyward Sword, Tony Hawk Underground, Splatoon, Banjo-Kazooie, Batman: Arkham City, Axiom Verge, Shadow Warrior 2, Shadow fo the Colossus, Enter The Gungeon, Mega Man X, Donkey Kong Country 2, Pokemon Gold, Super Mario RPG, Rayman Origins, Titan Souls, Guacamelee, Furi, Noitu Love: Devolution, Super Mario World, Donkey Kong Country, Donkey Kong 64, Bloodborne, Wings of Vi, I Wanna Be The Guy, Rogue Legacy, Kirby Superstar, Tiny Barbarian, Yoshi's Woolly World, Ori and the Blind Forest, Star Fox 64, Hyper Light Drifter, Super Mario 64
Music:
"Whimper" - animeistrash
"9-bit Expedition" - Dustforce OST
"Stickerbrush Symphony Remix" - GameChops/Smooth McGroove
"PNG" - animeistrash
"Make This Right Remix" - Furi OST
"Ignition" - animeistrash
Special thanks: Perrydactyl, Whats With Games, Cza, AppsPlusGameplay, Josiah Clark, HeavyEyed
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Good Game Design - Bosses
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