Foreword:
I called it Part 2, but it's my 3rd time actually joining server...What happened between 2 parts:
- I got raided/killed by someone and looted:
・apparently I should've made 2nd floor before leaving session (so I've spent few hours running around gathering materials to reinforce my building and close all possible "free" infiltration points.
・someone in chat said that there're gliders in game, so probably they got in this way (It's impossible to build anything next to other player's property)
- I also died around 3-4 times to defense bots with rifles
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Addition: This is last part of testing game in Official Server due to it's wipe.
So, I will try Single Player in next video (if I decide to make it).
At first I thought maybe I was killed and my bed was destroyed but if that was the case, then I'd have a message that I got killed by "player's name" and wouldn't have to make new character.
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Thoughts:
1) Regarding my plans of changing settings... (wasn't fixed even after patch that wiped my house)
it's impossible to change Texture settings to anything, because it doesn't save and resets back to Low. (while other setting's sliders will stay at exact spot where I decide them to be (Med, High, whatever)
On the other hand the only difference I've noticed is between Low and Med settings, High Shadows and Post-Processing don't change much.
2) Server stability: (ex: 00:54:50 / 01:19:20)
it's horrible, I play on EU1 and have 50ms latency there, yet I'm periodically getting stuck in a spot for few seconds which makes it harder to run away from hostile bot or player.
3) More regarding game mechanics and features:
- Stealth
I assume that other player didn't see my weapon floating in air, but for me it was still visible, this is kind of dumb and (IMHO) requires fixing (00:05:50)
After using Stealth, mechanic arm gets bugged and displayed partially invisible until end of session (00:06:59)
- Combat
TTK is kind of too long for 150hp (required 6 hits from Cabalite vs "naked" player)
- Free Viewpoint Mode (01:08:00)
Horrible idea, because character doesn't have full-body, so in this mode you will see flying arm and chopped off lower half-body only.
- Death by dropship (01:18:37)
The idea of Hyena Dropship that lands vertically to take off horizontally from very short airstrip looks illogical to me.
4) Chat-box:
It appears every time someone dies, every time someone speaks, every time it decides to appear for no reason. And we don't have an option to move it, resize it, forcefully hide it or even disable it. Thus most of the time I press "U" to open craft menu, I see this goddamn chat OVER the craft menu which makes it very hard to navigate and read (especially for people with bad eyesight).
5) System requirements:
based on: [ Ссылка ]
Graphics: RTX 2070 or RX 5700 XT for the game that doesn't support RTX
and looks like Fallot 3 with mods... for me this is a joke.
I am playing RDR2 on GTX1650 (1080p) with mostly High settings and few left at medium (because they change nothing visually) at stable 60fps in Saint Denis.
Now we have this unoptimized indie game that requires GPU 3 times stronger than RDR2 does (except it provides x10 worse visuals than RDR2)
P.S. I am comparing all open world games to RDR2, because it has biggest map.
Map: to reach my dead body from my "house" took me 3 minutes on foot.
start: 01:19:50
reached airstrip: 01:22:43 (+ 00:02:53)
reached body: 01:23:03 (+ 00:00:20)
I've measured map with this distance/time criteria and here're results:
size of map is 4x4 distances I traveled in 3minutes if running in straight direction (N/W/E/S).
Diagonal size of map is around 5.5 distances I traveled in 3 minutes.
Small map, bad textures (at least in playtest can't raise higher), generic trees that have no physics on them, generic flora and fauna don't suit requirements set by developers.
The reason is: they probably don't care about optimization at all (because it requires time and resources to invest, but who wants to invest much into something they want to make profit of ASAP, right?)
2nd and 3rd sessions really lowered my expectations from current project.
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