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Old Games were better!
how about, older games had more adversity within them and there was less player choice so you were forced to overcome the adversity and gain the personal success and satisfaction of overcoming it.
The paradox of Adversity, you want a difficult game so the players feel pride when they do succeed, but players leave difficult games before they succeed.
As usual, thanks to the Patreon supporters and Twitch subs for keeping the channel alive.
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