Frozen Flame has huge potential to be the next survival hit, but it has a lot of weird decisions and unfun designs. In this video I will list some of them.
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***Transcript first half***
Frozen Flame is an open world survival RPG with a forgettable storyline that you can encounter by interacting with tablets in the open world and speaking to NPCs.
Graphic style is reminiscent of Zelda or Genshin Impact, it even has similar looking enemies that have unique drops.
Deal Breakers:
- Fatigue reduces your maximum stamina, with a full fatigue meter you only have about half of your stamina to work with. So you have to store up water or build beds everywhere you go.
This feels like they added beds without a mechanic first, later they tacked on an unfun and useless debuff just so you HAVE to build a bed.
You need stamina for everything, be it combat running around or flying as a bird.
- There is no way to easily control altitude, so you have to flail your mouse around. You use a lot of stamina while flying, your only way to get to faraway island is to glide there. You glide once you run out of stamina. In this stage of the game you only have a few islands and a handful of enemies to discover, your excitement to explore fades.
- Combat is very simple you have one button to attack, one button to block and one button to dodge. You can get some abilities that will spice up the gameplay a bit later in the game. Hitboxes are weird, creatures are hitting you through walls, especially casters. Wind up attacks are hard to see, so dodging feels like you have to be lucky to get the right timing. Bow and Staff have very low durability, so they break easily while fighting.
All the other points I'm making are easy to fix systems, some of them are already on their Roadmap to be fixed/changed.
***Timestamps***:
00:00 Intro
00:17 Fatigue
00:53 Flying
01:19 Combat
01:42 Repairing
01:58 Cooking
02:36 RPG System
02:58 Outro
Tags: #gaming #frozenflame #review
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