In this texturing video tutorial, we go through what the various texture maps are, such as diffuse/albedo, ambient occlusion, curvature, displacement, bump, and many more.
- Shader Maps -
Albedo/Color - 01:15
Roughness/Glossiness - 06:11
Displacement - 09:37
Bump - 11:37
Normal - 13:14
Opacity - 17:09
Metallic - 17:42
Vector Displacement - 21:02
- Mesh Maps/Masks -
Cavity - 24:11
Ambient Occlusion - 26:01
Curvature - 30:23
Thickness - 31:30
Position - 32:10
ID - 34:30
Model by Simon Peloquin
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Maps for texturing humans
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More info about cavity maps
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