► Walkthrough: Mass Effect 3
► Playlist: [ Ссылка ]
.................................................................................
Mass Effect 3
The Illusive Man's headquarters have been located, and the Alliance is prepared to attack to recover the Prothean VI that holds the key to the Catalyst. Once the attack is launched, the Alliance will be fully committed to the final fight against the Reapers. Assault the base when ready.
When you attempt to dock at the Illusive Man's station, Hackett will talk with you over vidcomm, mentioning that this attack will expose the Crucible to Reaper eyes and must be considered the first phase of the assault on the Reapers themselves. He will give you the chance to back out, which you should take seriously: this is the game warning you that you are about to hit the point of no return.
Warning: Once you start the mission, the remainder of the game runs in (virtually) locked progression. You will not be able to complete side missions, DLC missions, or visit the Citadel. You can, however, use the Normandy procurement interface. Furthermore, if you complete the game and then re-open your save, this is where you'll find yourself. If you've got a romance going with someone on the Normandy, that character will come and visit you in your bunk. There's even another ghosts-and-forests nightmare. It's the beginning of the end.
In other words: got anything else you want to do first? Do it before hitting Cronos Station.
Shuttle Bay
You'll land in a shuttle bay for one of the hardest fights of the mission: standard Assault Troopers, Centurions and an Atlas Mech will flood in from in front and the right, while a Nemesis sniper camps out on the raised balconies encircling the room. The only reason she can't hit you from behind is that she doesn't have a space suit.
Tip: If you are fast enough, it is possible to snipe the pilot before he finishes climbing into the Atlas; this tactic is easier with an Infiltrator who can cloak and run forward heedless of enemy fire to set up the shot and also benefit from the cloak's damage bonus. An easier option is to use biotics -- Pull or Singularity will stop the pilot. As for Vanguards, a biotic Charge towards the pilot saves the most time and puts you well within Atlas-hijacking distance. The fight is much easier when you have the Atlas at full health.
A Javelin, or other sniper rifle with scope mod, might be a good choice here, because one of your main obstacles are simply Centurion smoke screens, which put a fierce damper on your rate of (aimed) fire. If a sniper rifle messes with your weight limits, never fear: there's an M-37 Falcon in the back of the next section (after destroying the wall), which you can exploit to swap your loadout after the fight. Finally, be aware that you don't actually have to kill the Nemesis: your next step is to head to the left side of the room and hike up a ladder to that balcony, and she'll either flee or de-spawn once you do.
Warning: There is a time period of about 85 seconds from completing the initial battle to the activation of the hangar venting sequence. A Critical Mission Failure will occur if you fail to disable the venting sequence from the upper level terminal in time, even if you happen to be in the middle of the disabling cutscene at that moment.
Up on the balcony, there's nothing in the little chamber to the left but thermal clips, so turn right and head through the door. After the cutscene, be ready for Cerberus to storm into the room at fairly close range. You'll then have to fight your way around to the balcony on the other side of the room to use the "Rotation Controls". Look for a medical station in a dark room opposite to the "Rotation Controls" console for XP. Go through the next sets of doors, then, before heading down the ladder, go through another door to activate a PDA for 5,000 credits.
Take the ladder down and operate the console to your right, the one with the ostentatious red bars like a jukebox. Admire the boom, and then get ready to fight the Atlas you saw in the cinematic. In addition to that one, there are two more (empty) Atlases in side alcoves on the left and right sides of the room. The one on the right is easily hijacked; once there, kill any infantry attempting to grab the left-side one. If you're lucky, a Centurion will pop a smoke-screen and shield you from the only manned Atlas, allowing you to mop up the foot soldiers first.
.................................................................................
How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Use Flawless Widescreen!
.................................................................................
Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)
Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.
Upload everyday
#UltrawideGC
Ещё видео!