We changed the game difficulty to Insane, and set zombie movement speed to Nightmare during the daytime.
Max Daylight Hours is now 16, which means our nights end at 6 AM instead of 4 AM.
Blood Moon Count was changed to 64, also the Loot Abundance setting to 25% to lengthen progression .
We also have Feral Sense turned on at all times, and air drops occurring every 7th day.
Lastly, Zombie block damage is increased to 200%, making general survival and blood moon hordes a lot harder.
We are playing permadeath; The first time we die, that's the end of the playthrough.
Besides all that, nothing has been changed! We'll have a Blood Moon every 7 days, and every other setting remains vanilla.
"7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!"
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