Welcome to my C++ Game Engine series!
-- Description --
In this episode we integrate Glad - a library that sets up OpenGL function pointers so that we can call them on our GPU.
-- Tools --
glad: [ Ссылка ]
-- Links --
What kind of game should we build? Vote here: [ Ссылка ]
GitHub repository: [ Ссылка ]
Twitter: [ Ссылка ]
-- Timestamps --
Generating Glad: (0:00)
Creating a premake5.lua for Glad: (2:05)
Including Glad in our main premake5.lua: (5:08)
Creating and Initializing our OpenGL context: (7:35)
Calling OpenGL to initialize state and set our clear colour: (14:42)
Cornflower Blue: (20:22)
Next time...: (21:35)
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