In this video I use #Blender 2.91 to create a curvature map for #texturing the stone mesh hat I created in the hardsurface sculpting tutorial. I use a similar approach as I did for the normal map, but for this one we have to add a material to the high poly mesh and use the geometry node's pointiness to bring out the cruvature of the stone.
Then I bake it to a greyscale texture using the Bake Type Emit. I assign then the map to the base color input of the principled shader, but in the next tutorial part I will show you how to combine this texture with an albedo map using the mix RGB node.
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Blender Texturing : Baking Curvature Map
Теги
blender texturingblender texture bakingtexturingblender curvature mapblender curvature bakeblender texture tutorialblender texturing tutorialblender high poly to low polyblender high poly to low poly bakingblender tutorialblender map bakingjayanamjayanam blenderhigh poly to low poly blenderworkflow blendergame asset workflow blenderblenderblender texturing stoneblender hard surface sculpting