Hello again, its been a week or so. The last demo was kind of annoying because of keyboard short cuts so I've created a simple ui system that I'll be using for my next demos. Other than the new ui system I've got done with the parallax occlusion. The technique I'm using for it is Relief Mapping which is much slower, however, has somewhat more visual fidelity than Crytek's paralax occlusion mapping which has some fidelity lost, however, is really fast. I'll probably look into crytek's version of relief mapping later to give myself a speed boost later. If you want to learn more about how parallax mapping works here a link below that will take you the best tutorial I've found for it on the interwebs.
Parallax Mapping tutorial:
[ Ссылка ]
You all take care.
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