In this tutorial, you’ll learn how you can import custom meshes from external sources like Sketchfab, and divide them up to be saved as separate clothing, accessory, and beard items. This is a very important pipeline for anyone who wants to bring in custom content to be applied to Character Creator characters.
00:00 Intro
00:25 Importing FBX Mesh as an Accessory
01:28 Separating Mesh & Convert to Cloth
03:26 Convert to Accessory & Set Pivot
04:56 Convert to Beard & Save Content
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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