At GDC 2014 we got a chance to sit down with Thijmen Bink, co-founder of Digital Dreams, to see his statistics-based Vita puzzle platformer, Metrico.
In the game, bits of the environment change to represent the states of various inputs on the Vita. If a platform is linked to the horizontal location of the left analogue stick, for example, the platform will rise and fall as you run back and forth.
We've been following this one for some time now - last time we saw it, at Casual Connect in Amsterdam, we said "the puzzles are smart and satisfying, new ideas are introduced all the time to mix up proceedings, and it's fiercely challenging".
You can see the game in motion, above. It should be out sometime this spring.
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