Sonali Rai & John Paton, RNIB, and Jonathan Freeman, Goldsmith's University
This presentation reports on a new multi-method study combining qualitative and quantitative user research from blind and partially sighted people and an industry consultation. While the gaming industry has focused on making video games accessible, many blind and partially sighted gamers reported major accessibility issues.
The study shows that while most platforms offer an accessible environment with support for access features, like screen readers and subtitles, these features are not universally available within games and there is a significant gap to bridge. The research assesses:
- How accessible gaming is for people living with vision impairment
- The opportunities and challenges industry encounters in developing accessible games
GAconf
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