In 1992 I began a research project at Interval Research on the gender gap in technology use. The world looked quite different then than it looks to you now. My children were young girls, and I watched them in the computer lab at their school. The boys would crowd around the machines while the girls sat in the back, afraid for many reasons to become involved. A primary one was that the boys had experience playing computer games and were unafraid of the technology itself. Over the course of four years in our research project, we decided it was time to start a computer game company for girls. That’s when the fun—and the trouble—started.
In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
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