The Far Cry 5 arcade mode map editor is one of the coolest feature included in Far Cry 5. In this demo, we'll walk through the process of creating a simple map using all these awesome additions.
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From the Arcade Editor Manual:
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Welcome to the Far Cry Arcade Editor! With this tool, you are able to make solo maps, 2-player co-op maps and multiplayer maps for up to 12 players. There are six game modes in total: Assault, Outpost, Journey, Bounty Hunt, Deathmatch and Team Deathmatch. What’s more, there are over 10,000 objects you can use from Far Cry 5, Far Cry 4, Far Cry Primal, Watch Dogs, Assassin’s Creed Black Flag and Assassin’s Creed Unity to create any kind of map you like.
This guide will take you through the basic process of making your first map in each of these game modes, but in each case, you should take the time to explore all the options and settings the editor has to offer. You can add objects, enemies, animals, and health, weapon and ammo pickups. You can change the terrain, add water, underground areas, and change the weather, time of day, and other environment settings. And you can even fully customise up to four weapon and ammo loadouts to encourage different playstyles. Infinite maps, infinite fun – it all starts here!
INITIAL MAP SETUP
After launching the Far Cry Arcade Editor choose the “New Map” option. The next window that appears will ask for the game mode. Each game mode requires specific game mode objects to be included to make sure the map can be played correctly. These are things like spawn points, objectives and extraction points. You can also choose the terrain type for your map.
Once the map has been generated, you will find the game mode objects you need by first clicking on the Objects icon at the top of the screen, then selecting Game mode objects in the browser that opens on the right side of the screen. The Game mode objects panel appears at the bottom of this browser. Each game mode will have a different list of objects.
About Far Cry 5
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Far Cry 5 is an action-adventure first-person shooter video game developed by Ubisoft Montreal and Ubisoft Toronto and published by parent company Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It is the eleventh installment and the fifth main title in the Far Cry series. It was released on March 27, 2018.
Similar to its predecessors, Far Cry 5 is an action-adventure first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game will feature a new character creator, which the player can use to customize their character's appearance. The player will have a variety of ranged and explosive weapons to fight against enemies, while the game will place a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons.
Creative director Dan Hay described the design of the open world as being modelled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralising the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the "anecdote factory", a game where two players could venture out from the same point in opposite directions and have completely different experiences that they would then share with one another anecdotally.[citation needed] The game world will also respond to the player's actions; for example, civilians will move back into an area once the player has eliminated cult influence and may provide additional support or make other civilians more sympathetic to the player character's cause.
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