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Command & Conquer: Red Alert 2 is a real-time strategy video game which was released for Microsoft Windows on October 25, 2000[1] as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios.[2] Command and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Like its predecessor, Red Alert 2 features a large amount of full motion video cutscenes between missions and during gameplay, with an ensemble cast including Ray Wise, Udo Kier, Kari Wuhrer, and Barry Corbin.
are two one-time sources of money for Allied and Soviet players, namely: collecting random crates which are present in the map and selling off buildings which are controlled by the player. Allied players have a third one-time source of money, which involves using a spy to steal an opposing player's money. The money is spent on constructing and repairing buildings and units. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money. The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country made a bigger difference. While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure.
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