Part 1 of 2 - "Street Fighter Alpha 2" Sakura playthroughs. (Xbox One)
Now for my next playthrough of SF Alpha 2, I'm playing as another Shota clone of the SF series, Sakura. Sakura is played like Ryu & Dan combined, but used slightly difference fighting styles. Her Hadouken is a little similar to Dan's Gadouken, which is longer than his but deplete as its reached further enough trying to hit full screen opponent. Her Hadouken can be chargable by repeatly press the punch while performing it for a larger form, but once again, its deplete faster and shorter based on its size.
Her Shoryuken is still anti-aerial on Weak Punch, but more like a ground based at first on Mid & Strong Punch. This can be useful for using Custom Combo as I've demonstrate in my playthroughs, keeping your opponent juggled in mid-air while the gauge still active.
Her Spinning Kick attack can be somewhat difficult to compare with Ryu, Ken, & Akuma alikes. Unlike theirs, Sakura's can be only attack in a forward leap range.
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